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Huge revamp of the combat system!

We've simplified the way players grab, obtain, and reload weapons. The feedback that we've received is that the previous system was overly complicated, and un-intuitive. Today's update goes a long way toward making the basic combat system fun and exciting. We hope you enjoy it and let us know how you like the new system!

New Simplified Armory and Inventory

The Armory now lets you choose what internally we're calling 'generators' for each of your holsters. Grabbing a new weapon is as simple as reaching down to your belt and clicking the trigger. Once a weapon is out of ammo, it'll automatically be discarded. Reloading is as quick as reaching down and grabbing a new weapon.

Grenade system overhaul

We've added a new networking solution for throwing items and we've switched over the grenade weapon to using it. Throwing grenades is now physically accurate. Make sure those straps are on!

New Features

  • Brand new armory and inventory system!
  • Updated grenade netcode to be physically accurate.
  • Updated teleport graphics to be more informative.
  • Added more visible information text on terminals.

Bug Fixes:

  • Fixed an issue where controller handiness was not being applied on startup.
  • Fixed several more issues with sound effects not playing properly.

Next Update

Next week's update will be a bit smaller and will focus on two things.

  • Voice chat solution to replace the current quick chat system
  • New in-game handhold menu. We'll also be adding some new options related to muting/enabling chat across teams or specific players.