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New Update!

New update is out! We have some cool changes completed today that brings us very close to finishing up with the base gameplay redesign.

Future Plans

For our next update, we are hard at work on a new arena game-mode map and we also have a new two-handed weapon in the pipeline; a close range shotgun!

It's been pretty quiet on the marketing front the past couple months. While the redesign work we've been doing is substantial, we don't feel it's a great enough change to base a marketing drive around.

But we are very quickly getting to the point where we will feel ready for a big re-release and marketing push to get new players on-board. The ad-hoc deadline we have for ourselves is before the holiday sale. The plan is to complete all the game-play redesign work, a new arena game-mode, and the beta for the planet-side battlescape mode. We're going to wrap it all around a big marketing drive and make available a free game demo build to bring in as many players as possible! We'll post some more information on this next week.

Patch Notes

New Features

  • Added health bars for all players, drones, and buildings.
  • New grenade damage model. Grenades now do damage based on distance.
  • New Sniper damage model. Damage increases with distance (Maximum at 50 meters). Switch to a backup weapon for close range targets!
  • Tactical reloads! Grab a new weapon from your belt at any time to reload.
  • Complete revamp of health and damage values.

Balancing:

  • Teleport trial effect now stays active for longer. Allows more time to reacquire targets.
  • Increased personal shield size slightly.

Bug Fixes:

  • Fixed a graphical issue that occurred when firing weapons.