some vehicle math was using lerpf which would vary depending on fps
fallen tree flag was set and not cleared if player would return to main menu and start a new game file.
added a reticule
added shocks to go along with previous patch's bump stops
uv added to vehicle mesh shader
first pass at vehicle damage
map work
- News and updates
- MudHugger Playtest
- tick rate fixes, fixed fallen tree flag in first steps, shocks!
Source: Steam Community (opens in a new tab)
