small patch
slight visual adjustment to mudoverlay
Developer posts and news about this game.

slight visual adjustment to mudoverlay

more map work as usual got back around to the landslide rock system, should work now (can move large rocks with vehicle winch) various work to improve the winch added new winch marker that is only visible when winch is in hand all trees should now be winchable added about 10 more

Added Machete to aid in deforestation Map flow and aesthetic work Ebrake changes

trying to prevent hearing loss

manually select location of cargo during loading trucks base work on new mission work on smoothing out existing missions targeted FPS fixes

More efforts to have stable steamdeck FPS

patch aimed at steamdeck performance to ensure stable FPS in all situations

Adjustments to jungle density instancing Added density slider to player settings A few new vehicle parts

added second map added ferry port travel system added pipeline/powerline construction added pumpstations construction kits for above fixed cy56 mesh added cooler add on for cy56 added cooler storage (still need to roll out across fleet) added lightbar to cy56 map work port repair

fixed grass overlay not rendering started work on location based ambient sounds coconut farm sign!

tires now deform to obstacles tire pressure can be change for increased traction large brush now breaks when driven over map work

adjust some base tire values adjusted logging area base mud value low lying fog improvements small destructible tree test tire mud clumps should actually be on the tire now

fixed supplier zones not registering correctly

map work fixed windows on more vehicles added a few sounds some UI smoothing fixed some rock textures test area update work on making climbing over obstacles smooth and better visually, wheel twitch work full coconut supply chain farms requesting products to produce if items brea

Many UI changes to make life easier for controller/steamdeck players Added gasoline usage to vehicles added jerry/gas can added filling interaction FIX solid black foliage

cleared out multiple autoloads that either werent in use anymore or were deadends brought some older scenes up to date with new systems and methods imported 2x ada trucks (still need tuning) lots of map work added in ability to adjust shadow detail ai traffic route manager route

more work on performance mostly backend things to help with future development little bit of mapwork as always

Heavy work on performance Worked on getting asset scales uniform Migration of assets to centralized shaders, ex: two different grass patches using two different shaders, now reduced to one shader minor work on the look of mud wetness effect on terrain adjustments to try to make t

started work on vehicle component damage various systems take damage and can fail added repair system to garage added repair kits for purchase from garage centralized in game time to one system

a few new trucks truckbeds fixed on all basicvehicle models secure all option on truckbeds fixed vehicle speeds on non mud surfaces winch improvements trees pulled over from winches various filter overlays added to options performance improvements birds frog fixes ambient sounds