Hello everyone!
A short update, and a fix for something a player found today.
Fixed:
Market listings were generated at the wrong level — most items required a level you may not have had, and cost more than they should have.
Slayer token kills were not counting for characters with levels spread across several classes.
Several reward and loot sources were generating items at the wrong level.
Changed:
Equipment above your level can now be equipped. It scales down to your level and scales back up for free as you grow.
The market
Thank you to Naa, who reported this and identified the cause precisely enough that I could find it immediately.
When I reworked progression, equipment levels moved to your highest single class level rather than your total level — the sum of every class you have levelled. The market was still generating its listings from the total.
For a character with one class at 100 those are the same number, so nothing ever looked wrong. For a character spread across several classes they are not: ten classes at level 10 is a total level of 100 and a highest class level of 10. So the market was offering that character level-100 gear, at level-100 prices, which they then could not equip.
The market now generates its listings at your highest class level. Prices follow, so they are lower too — a common that was being listed at 4,000 gold for that character is 400.
I cannot refund the gold that was overpaid. The price a listing sold for is not recorded anywhere after the sale, so there is no way for me to work out who paid what. I am sorry about that.
But the gear itself is no longer wasted, which is the next section.
Equipment above your level
Gear above your level used to be refused outright. Now it equips, scales down to your level, and scales back up for free as you grow — up to the level it originally was.
This is not new behaviour, exactly. Your equipped gear has always done this after an ascension: it attunes down to your new level, stays on, and restores itself as you climb back. The same rule now applies when you equip something over-level in the first place.
So anything you bought from the market and could not use will work now. Equip it, and it will settle to your level and grow with you. It applies to items in your bank and your mailbox as well, not only what you are wearing.
An Attunement Stone is still what you need to push a piece past the level it came from.
Also
Slayer tokens. Kills were being compared against your total level rather than your highest class level, which meant a character spread across several classes was never accruing token progress. That also cut off the token forge and the higher-tier lootboxes. Fixed.
Several reward sources — trap rescues, reputation gear, lockboxes and a few others — were generating items at your total level. They now use your highest class level.
Alchemy was scaling some items as though they were level 100.
Thank you all, and thank you again to Naa. Reports like that one — where you have already worked out why — save me more time than I can easily explain.
