🆕 New Content 🆕
⚙️ General
Added a hotkey for the arrow ability.
View Kingdom button at the end of a run so you can look back at what you built.
Added achievements
🗺️ Maps
Unlock Progression Maps now have to be beaten to unlock the next map.
🗼 Towers
Wizard The quintessential Arcane tower that fires homing projectiles.
Piercing Archer Upgrade -> Flaming Archer Upgrade Removed the relatively underwhelming piercing archer and added a path that applies Burning to support Burning builds.
📜 Decrees
King's Wrath Increases the damage of all Towers.
Greater Fortifications Increases the health of all Towers.
Spiky Infrastructure All Towers deal damage to enemies when attacked.
📈 Meta Progression
Gems You can now collect gems throughout the world (save them, you'll need them for later).
Archive You can view all of your unlocked towers and what the upgrades do.
⬆️ Content Changes ⬇️
We're changing our focus to allowing more build diversity than Tower Category. For this week we're adding
🗼Towers
All
Tower placement range for terrain has been increased to match the range for other towers.
Towers now have a 5% chance to get a Critical Hit, dealing 2x damage.
Farm
The Defending farm upgrade path spawns farmers that throw pitchforks instead of throwing pitchforks itself.
Scouting Party -> Nothing
We removed the Scouting Party.
💀 Enemies
Marked Status
Marked enemies now increase the chance of a Critical Hit instead of taking more damage.
📌 Landmarks
Trees
You can now shake trees to get apples for a small monetary bonus.
🐛 Bug Fixes 🔧
💀 Enemies
Fixed an issue where the Ionized status effect was leading to enemies never being able to die.
