We're messing with some new global mechanics for towers and starting a small rework on enemies. Plus, the Peace timer is more important.
🆕 New Content 🆕
🗺️ Maps
Mountains Grassy terrain now filled with mountains that enemies can't pass through.
🗼 Towers
Tesla Shocks all nearby enemies with bolts of electricity
⬆️ Balance Changes ⬇️
🗼Towers
Healing
Towers now regain all their health at the end of each wave.
Rubble
When towers die, they leave behind rubble that costs money to clear.
Pricing
Towers now exponentially increase in price based on how many of the same tower type have already been placed.
💀 Enemies
Warlock (Formerly Apprentice)
Warlock enemies stop moving when shooting.
Reduced range by 30%.
Charger Beetle
Beetles now bounce back when damaging towers.
New placeholder art.
📌 Landmarks
Tweaked which landmarks are found based on distance.
🐛 Bug Fixes 🔧
💀 Enemies
Enemies don't spawn in blocking terrain.
