Dear all,
Lots of little updates to Heromaster to make the game more stable and challenging at higher wave counts. We've had a number of players finding strategies that completely break the game too. We're fixing these things as they come in!
Jousting Lance and Mega Jousting Lance:
These have been temporarily removed from Heromaster. They're physically absurd and very challenging to balance. They're only really usable through bug abuse
Enemy Size Scaling Removed:
Enemies will get faster, not larger. They became too big for their own good and the largeness does not make them too much more difficult to battle against due to the prevalance of ranged weapons
Arena Update:
The arena is larger now.
More ranged foes:
As Heromaster waves advance, you will now see more ranged foes
Hammerboss buffed:
The boss now has a ranged attack and gets knocked back less. The boss also spends less time kneeling down in cooldown phase.
Please report anything else you find here:
https://the-joust.com/discord
Most gratefully,
The Joust Development Team
