Bug fixes
Dear all, This should fix many issues with: - Reflections / Rendering (invisible fighter bug / invisible bridge) - Custom Weapons in Multiplayer - Ray Tracing Most gratefully, The Joust Development Team
Developer posts and news about this game.

Dear all, This should fix many issues with: - Reflections / Rendering (invisible fighter bug / invisible bridge) - Custom Weapons in Multiplayer - Ray Tracing Most gratefully, The Joust Development Team

Joust Mode enhancements: NPC Jousting Brain improved Multiplayer Steam Jousting Support Added Create-A-Class Improvements (Weapons Search Bar + Better Categories) *Create a class should also look better now at various widescreen resolutions like 1600 x 1200 Stamina can now be cho

Dear all, Many bugs have been fixed. - Heromaster Multiplayer Instant Replay would not play for victory - Heromaster AutoLockOn could result in autokilling teammates, this should no longer happen - Skin Type Cosmetics should work consistently in Multiplayer Heromaster now. - New

The host should now be able to reconfigure the multiplayer game without everyone leaving the server and restarting! Most gratefully, The Joust Development Team

Dear all, A player noted in the Steam Community that Heromaster Instant Replays stopped working. We have re-enabled those Heromaster Instant Replays AND improved the cinematic camera functionality! We also shipped some core physics patches this morning :) Please enjoy. Most grate

Dear all, Stances have been overhauled... drastically. More than 200 stances were updated in this patch to create more flavorful gameplay. Some of these updates were made at the suggestion of our HEMA / Weapons Consultants in order to promote "authentic" combat gameplay! We'll co

Dear all, We've been addressing player feedback for Heromaster Mode and fixing bugs! Join the discussion today: Most gratefully, The Joust Development Team

Dear all, We needed to fix the difficulty scaling a bit. It should be harder now. Most gratefully, The Joust Development Team

Dear all, First off, congratulations to our Heromaster Solo Highscore Contest winners! Prizes are being delivered already! Rank User Wave reached 1 FluxDigital 700 2 Bossatronio4555 396 3 Jakub86810 225 4 Mikuryza 154 5 girahimy 145 --------------END PRIZES--------------- 6 Tymek

Dear all, Parrying should feel better. Jousty Zombies should be less dark now. More Jousty Zombies visual indicators have been added Most gratefully, The Joust Development Team

Dear all, Shields improved - everything about shields should be better now! Heromaster - discard weapons on loadout screen added Campaigner Achievement fixed Jousty Zombies - Stair Pathing Behavior Improved Assorted bugfixes. Most gratefully, The Joust Development Team

Dear all, The game should perform better with Skeleton classes and also with Elephants. Most gratefully, The Joust Development Team

Dear all, The multiplayer servers were down for a bit this morning. Sorry for the inconvenience. We have repaired the issue and have strengthened our pipeline against reoccurrences of this problem. Most gratefully, The Joust Development Team

Dear all, This update ships new body shapes! Some classes are now a bit taller, a bit more slender, or a bit chunkier. Most gratefully, The Joust Development Team

Dear all, The one is huge. Stamina Regen Improved When Standing Still A player suggested this. It was a great idea... we added it! New Player Body Shape This is a long time coming. The new shape looks a bit better. It's still cartoony, in a good way... but looks a bit less absurd

Dear all, We've made some very large scimitars. We've also made some tweaks to the physics to make some characters more playable again after the weapon heft changes. We've also added new ROBOT CHARACTERS! Most gratefully, The Joust Development Team

Dear all, Robots!!! Robot Characters have been added to The Joust! These characters use cubes instead of rounded geometry and have distinct physical properties. We will be expanding on Robot Characters and integrating them into more game modes soon. We will also be designing a fe

Dear all, When you start The Joust, you'll now be greeted with a loading screen and then a cinematic introduction to the game. We're actually going to produce ANOTHER opening cinematic eventually, but hopefully this will be fun enough for now. Please report any bugs on Discord at

Dear all, Music We've received the latest track back from our composer friend. The Main Menu theme is here! Physics Large Weapons receive more penalty on back-and-forth swinging. Heromaster Mode Helmets: Rare Helmets now exist, instead of EPIC ONLY. This should make it easier to

Dear all, The Main Menu has been simplified and the Play menu has been reformatted. There are still a number of menu-related changes to be made over the next few weeks... but this should be much better and easier to navigate than it was! Most gratefully, The Joust Development Tea