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Update 0.7.8a: Live Recording

It's been a while (much longer than expected!), but here's a new update!

This update brings about a pretty big feature - Live Recording! You can now press the brand-new REC (record) button on the objects Info Box (the box that hovers above the object), and as long as you're grabbing a grab point, keyframes will be added (or edited) automatically! You can record over an existing animation, including recorded ones, allowing you to record an object with multiple passes (useful for animating characters).

It's currently a pretty basic implementation at the moment - keyframes will be automatically added every 0.25 seconds, or if it's close to an existing keyframe, it'll just update that one. In upcoming updates, you'll have the option to change how often the keyframes are added, use distance thresholds, or both, giving more options of how to live record.

Additionally in this update, there is now better support for Custom Controllers. As long as a controller is created properly, the trackpad will be replaced with a proper quad-button trackpad.
It won't update the controller if it changes model while the app is open, so you'll need to restart if you want that.

There was also a number of optimizations, as well as compatibility improvements. The Viewfinder is now created dynamically, which should fix it for anyone experiencing issues with it before.

And that's about it for this update. As always, let me know if you have any problems, questions, comments, etc.

As a reminder, if you experience any severe problems, you can roll-back to the last update in the app's settings in Steam (Let me know if you need to do this, so I can prioritize whatever bug might be causing it!)