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2.7.3 Released - Skydiving, Zombie Mode & Processors

2.7 is almost complete, we now can turn into zombies (after you've been infected) sky dive, and process ore and other materials into new and more useful materials.

Up next is god/admin mode, bug fixes, map additions and a few surprises. Stay tuned.

Change Log
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engine: upgraded to unreal engine 4.19.2
new: parachute added - allows for falling from great heights
new: zombie mode - can revive as a zombie if (a: body is intact, and b: body is 100% infected)
new: zombie meat - cooked and uncooked, does damage if you eat it, but increases your infection level
new: human meat - cooked and uncooked, only zombies like to eat this
new: pig meat - cooked and uncooked, really high food content
new: launchers now fire missiles again
new processors - converts resources into other resources. Each processor has 3 types which use fuel and processes at different rates
Food Processors (fire, large fire and cooking station) - turn raw meat into meat
Ore Processor ( furnace, huge furnace, efficient furnace) - turns ore/scrap into metal/gold
Oil Processor (Oil Refinery, Oil Refinery Huge, Oil Refinery Efficient) - turns oil into gas.
new: new inventory transfer screen allows for grid placement of inventory items
bugfix: palm tree and crate meshes now correct
tweak: free players on mobile can now get to level 10
tweak: most food give less food now that we have cooked foods
tweak: zombies more faster
tweak: when repairing an item, it will lose a level