2.7 is almost complete, we now can turn into zombies (after you've been infected) sky dive, and process ore and other materials into new and more useful materials.
Up next is god/admin mode, bug fixes, map additions and a few surprises. Stay tuned.
Change Log
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engine: upgraded to unreal engine 4.19.2
new: parachute added - allows for falling from great heights
new: zombie mode - can revive as a zombie if (a: body is intact, and b: body is 100% infected)
new: zombie meat - cooked and uncooked, does damage if you eat it, but increases your infection level
new: human meat - cooked and uncooked, only zombies like to eat this
new: pig meat - cooked and uncooked, really high food content
new: launchers now fire missiles again
new processors - converts resources into other resources. Each processor has 3 types which use fuel and processes at different rates
Food Processors (fire, large fire and cooking station) - turn raw meat into meat
Ore Processor ( furnace, huge furnace, efficient furnace) - turns ore/scrap into metal/gold
Oil Processor (Oil Refinery, Oil Refinery Huge, Oil Refinery Efficient) - turns oil into gas.
new: new inventory transfer screen allows for grid placement of inventory items
bugfix: palm tree and crate meshes now correct
tweak: free players on mobile can now get to level 10
tweak: most food give less food now that we have cooked foods
tweak: zombies more faster
tweak: when repairing an item, it will lose a level