Hey guys,
after some (very much needed) days offs, I am back on track. This is what happens next.
Minor bug fixes/improvements
- Dbl-click file open (unsure if this is really fixable but I'll try)
- OS X render to file bug
- Season Pass label
- Minecraft block import issue (128 limit)
- Minecraft add cutom block
- Custom edge bleed size
- Mesh Export file naming for model (currently "model" should be qbcl file name)
Bigger issues
- T-junctions (difficult, will take some time)
The next big thing: New render engine
I started working on Qubicle 11 years ago, the way I render hasn't changed much over time. So, yes, Qubicle still uses the fixed function pipeline. I am changing it to programmable now. The new render engine should significantly improve render performance. Plus, it will feature perspective camera (FPS & Trackball), shadows, deferred lighting and more. This is just the groundwork for more... (having some plans)
If you've found more bugs, please post them in the discussion with info on how I can reproduce them. Thanks!
Cheers
Tim