- Fixed turrets and cannons getting stuck and not aiming anymore on some units.
- Fix manual orders for companies never being abandoned to go back to the company’s existing strategic orders.
- Fixed unit assignment issue causing squads to not be offered as a block as the system expected.
- Improved units targeting and aiming.
- Units will now decide to not shoot expensive rockets/missiles when there is a very low chance of hitting the target.
- Required units to aim a bit more precisely toward their intended targets before shooting.
- Fixed crashed or exploded helicopters not being removed from their strategic orders, causing heli attack orders not to receive new helicopters as reinforcements.
- Added more parked car models and colors
- OPTIMIZATION: Improved chunk capacity for objects after they have been hit by something by about 20%, which improves the speed of any jobs that works on those objects (tons!).
- OPTIMIZATION: Improved some parallelized jobs to avoid unnecessary work.
- OPTIMIZATION: Eliminated dependencies between jobs to improve multithread utilization.
- OPTIMIZATION: Reordered systems and reduced main thread total time.
- News and updates
- The Last General Playtest
- Alpha 0.1.21 Update Notes!
Source: Steam Community (opens in a new tab)
