- Added FSR4 frame generation support. Disabled by default, toggleable in the graphics settings tab. This doubles the frame rate but also has some CPU cost so if the game logic was running at 60fps, now it may run at 50fps, but with the generated frames in between it looks as smooth as 100fps.
- Brutal improvements on pathfinding. Way better performance and very few path finding failures.
- Added ability to convert factories to produce a different resource or unit. Improved the factory panels to show the type of factory and show retooling progress too.
- Made new strategic orders create their entire wanted hierarchy, allowing any newly produced units (or units no longer needed by another company) to join them.
- Now you can select an existing company and give it hand-drawn strategic orders directly.
- Helicopters now join and follow attack heli orders properly, display their current destination and jump between destinations faster and at higher speeds.
- Added zoom levels to first/third person cameras and increased them in first person to facilitate aiming.
- Made powerful explosions near a tank destroy them too. They were pretty much invulnerable except for direct hits. Later those explosions will disable different parts instead of fully destroying a tank.
- Increased player jets spawn rate and reduced the delay before they start bombing marked targets/areas.
- Made loading screen tips rotate slower.
- Made lamp posts lights be visible in the entire island efficiently.
- Made lamp posts lights turn off when they are broken (the image below is before that as you will notice, that was probably a battery powered lamp post or something).
- Made destroyed vehicles lights also turn off.
- Unified, jobified, parallelized and asynchronized all Raycasts from the camera to the pointer and made them reusable from multiple systems that use that information but were casting their own rays individually and blocking main thread.
- Now buildings and other objects in construction will show an “in progress” ghost, so you know where things will be while trying to place other objects around it.
- Added messages showing the current game speed when changing the speed pressing T. Reduced shadow shaking/flickering because of sun movement. Improved shadow quality when close to the ground.
- Improved AI jets maneuvers.
- Improve jets camera positioning and crosshair and directions for different weapons.
- Made crosshairs always point vertically for the camera during unit rolls.
- Now hovering over a company shows a line to the strategic order they are assigned to.
- Improved thickness of paths and relationship lines in the distance so they are easier to see. Improved dashed lines intervals so they are also visible far away too.
- Improved weight distribution and center of mass in some vehicles to prevent them from flipping over too easily.
- Improved factory placement so the door where vehicles come out is at/near ground level.
- Fixed boarding vehicles where soldiers would sometimes go around it and fail to board.
- Fixed vehicles shaking due to exaggerated friction calculations and gravity compensations.
- Fixed jet missiles overshooting their targets by making them shoot earlier and increasing missile steering force.
- Fixed: ground textures had some issues on some Nvidia GPUs where they would shake in strange ways and display road markings and farm lines wrong in triangular ways.
- Fixed: multiple crashes due to some systems not expecting entities to be deleted. Now everything is deleted through my safe deletion system. And I updated every other system I managed to break so it would support entities disappearing (even in the safe destruction way)
- Fixed: Prevented placing multiple overlapping buildings while the game is paused. Now I don’t rely just on the physics of the new building to block you from building, because while paused the foundations don’t start showing up until the next frame.
- Fixed: Plane indicators from appearing above dead units.
- Fixed: Now the player can order troops to move to a spot where there is a strategic order. Before the strategic action was blocking right clicks on those positions.
- Fixed: Flickering lights at night due to hitting maximum number of lights in lower quality settings.
- Fixed: Soldiers weapons don’t have sound while shooting.
- Fixed: Scroll views don’t scroll while game is paused.
- Fixed: Prevented zoom in/out while scrolling in the pause menu.
- Fixed: CRAM and potentially other units, shoot forever when they are destroy
- while shooting.
- Fixed: CRAM was targeting ground units
- Fixed: Building preview in MacOS not detecting ground depth.
- News and updates
- The Last General Playtest
- Alpha 0.1.12 Update Notes
Source: Steam Community (opens in a new tab)
