A new version is out, this mainly improves usability and bugfixes.
Changelog
In the Discussion seciton oyu can see the changelog thread and you find them on our Discord Channel.

Whats next
- Tutorial updates and explanation of production.
- In game notifications so that you get more feedback from the game.
- Tech levels, this is not research, but a way to guide you. For example some buildings will only be available until other requirements are met.
- A trading window where you can sell goods for things you need such as seeds and animals.
- Animal husbandry might be implemented at a later stage in development but it is definitely planned for this year.

Version 0.0.5
- Tooltips now explain a few elements of the UI, such as resource icons.
- Mapsize increased (later you can choose by yourself)
- Construction menu shows resource cost
- Inventory info shows resources and the scrapyard has visual feedback
- Construction site info panel shows missing resources
- When using the construction tool the grid is displayed on the map
- Shadow moves fluent and not in steps
- Units rotate smoothly to direction and not instantly
- More dummy graphics added
Version 0.0.4
- AI uses the outhouse (untested, still in progress)
- Buildings can be toggled with “C” and randomize after each placement (currently only the Shack house has variations)
- Occupations are added to the savegames
Bugs
- Graphic settings did not load properly on game start
- Old Savegame loading errors fixed
Dummy graphics added:
