Ahoy there Captains!
For this update I've mainly focused on polishing, performance and bug fixes and adding a couple of features I had previously announced before but they hadn't made it in yet. So there won't be loads of new stuff, but everything will be a bit nicer and more consistent. Also as I mentioned in the previous post, I fixed a rather daft issue I had in the rendering pipeline, so most people can expect significant performance improvements! =)
So without further ado here's the more or less complete change list:
- added brawl skill
- added more information to the top bar
- added docks to the cities (buy & sell ships)
- revamped shipwright menu
- removed gun and ship upgrades (improvements come exclusively from blueprints now)
- now while in combat if you hover over a ship it will show its cannons range
- locations no longer spawn on map creation, they need to be revealed by finding treasure maps
- all locations now disappear after being explored/farmed
- big performance improvements
- a truck load of ui tweaks
- player can no longer spam governors for missions
- fixed issue where a governor would give you a mission targeting one of his own faction ships
- fixed issue where npc ship spawning would become increasingly slower
- fixed issue where players boarding bar wasn't being rendered correctly
- fixed issue where the game would fail to correctly load the save game (screen would remain black)
- fixed issue where crew being damaged by cannon shots wouldn't belong to the ship being fired on (weird one)
- fixed several combat issues (especially when fleets of several ships were involved)
- fixed issue where loading a game saved during combat wouldn't result in the combat being correclty loaded
- fixed an issue where the background would lighten up while displaying menus
Happy sailing!!