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Lupinball Patch 3

More fixes, thanks to you all!

  • REALLY fixed the random-stage issue this time. No more lock-ups when choosing Random
  • Rewrote the shot-collision behavior. It's much smarter and so shots are less likely to get stuck in odd places
  • Will now send more data during matches, which will make it far less likely to encounter Disconnects when the connection goes bad
  • Will be smarter with sending data before each round, which fixes a few mid-game join bugs
  • Will be smarter about syncing the player order, which fixes some issues with player drop-outs