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💥 Friendly Fire (But with HAM)

In HAM: The Game, the factory is dangerous.

Your co-workers are dangerous.

And the laws of physics are actively hostile.

There is no friendly fire toggle, only momentum, gravity, and regret.

Welcome to workplace safety, HAM-style 👇


FLYING CRATES OF HAM

HAM crates have weight.

They also have opinions.

Throw them. Drop them. Miss a catch.

They will:

  • Knock players over

  • Bounce unpredictably

  • Launch co-workers into nearby hazards (we mentioned banana peels, right?)

Sometimes by accident.

Sometimes very much on purpose.


BASKETBALL?

Every HAM factory must have a basketball, right?

While the hit of dopamine from scoring is a rush. Throwing them at players is also a lot of fun.


ROGUE INGREDIENTS

Loose ingredients don’t just sit there.

They roll.

They bounce.

They escape.

What starts as “I’ll clean that up later” usually ends with someone getting taken out during a clutch delivery.


FRIENDLY FIRE IS… ENCOURAGED?

Technically, you’re all on the same team.

Realistically?

Missed throws happen.

Panic makes people do questionable things.

Accidents are inevitable.

Blame is optional.


PHYSICS-FIRST CHAOS

HAM is built around:

  • Physical objects with real weight

  • Ragdoll reactions

  • Momentum-based movement

  • Systems that break under pressure

You’re not fighting enemies.

You’re fighting the factory itself.


OSHA WOULD NOT APPROVE.

But we think you’ll love it.

👉 Wishlist HAM: The Game

View game page👉 And remember: if you get taken out by a flying can of ham, that’s on you.