Hi Hurtworldians,
For our 5th ItemV2 experimental wipe cycle we have introduced powerful PVP armor that takes massive durability loss when mitigating damage. In other words it will save your life, but only a couple of times before being decimated. The values are a bit OP right now, we will refine them over the coming weeks.
Another major rollout this week is creature rarity across all biomes and creature types. Look out for uncommon, rare and legendary spawns of each creature typ as well as biome specific variants with custom attacks. You will also find much richer loot from the rare variants.
We also introduced a new impact framework that should make whats going on a lot clearer in combat along with fixing broken combat animations and equip messages.
Enjoy!
Change Log:
- Added ability to craft entry level bow, cold protection, pick and backpack to the workbench in fabricator form. This allows you to progress if you can't find a blueprint early on that you need. Recipies are more expensive than researched blueprints.
- New impact framework fleshed out with a ton new impact sounds for different scenarios
- Added bullet and arrow whizby effects
- Buffed PVE damage on wood bow
- Fixed bug in equipment where proxy players wouldn't show their correct animation state when loading in
- Fixed bug where Items that didn't load fast enough wouldn't be equipped on proxy players, making them look like they were unarmed
- Fixed AI navmesh in new diemensland towns
- Hitbox specific armor stats have been added, when items with these stats reduce damage the matching item will lose durability
- All creatures can now spawn at different rarities which creates changes to their appearance, behaviour and loot
- The log resource node model has been updated and now has some biome specific variants
- Fixed a bug where ragdolls could appear as the wrong color and randomly change colors
- Fixed a bug where pickaxes could recolor your hat
- High tier pickaxes will no longer generate with huge mining power values
