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Changelog 2017.10.21

Some balance and bugfixes have been performed.

Changes

  • Doors now invoke the lockpick minigame to encourage key usage
  • Slow recovery now heals non-active members at a rate of 1/20th of the hp
  • Sacrificing to recover in a dungeon will heal all party members to max hp, and will even revive the Adventurer
  • Speed stat has been slightly rebalanced in combat to be skewed more in the player's favor
  • All party member's share a single set of equipment
  • Party select screen in dungeons now shows more character details
  • Monster trading dialog now shows the monsters name so you can better decide if you want it.
  • Potion drops now heal more mana, as do Heart drops heal more health
  • Moved Menu button on the dungeon screen away from the settings button to improve mouse usability.
  • Will-o-Wisps, Mimics, and Domimics can no longer be added to the party for balancing purposes, but you can still trade with them.
  • It now costs double the monster's asking price for them to join your party. If you intimidate an enemy, they will not join your party. Friendship is rewarded only to those who ask for it.

Bugfixes

  • Fix door placement in the dungeon algorithm so they only appear at the end of hallways (this slightly increases dungeon generation time)
  • Display proper max hp on level up in dungeons
  • Properly remove an entity from the dungeon after trading with them if they replace a member on your party
  • Fix item worth in trading with monsters where the item matches what they prefer
  • Fix resolution selection dropdown in settings after reloading the game
  • Hide stat hover on dead characters
  • Fix occasional crash bug on using the Fill Randomly button

  • Fix positioning of enemy drops to be closer to where they died
  • Equipment durability meters are now accurate
  • Minimap properly shows corridors
  • Fix some input consistency issues with the UI
  • Fix scrolling on network drive window
  • Adjust font in Monster's tab of the Page File to fix overflow

    This patch marks the first post launch adjustments. There should not be too many of these.