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Changelog 2017.12.08

Some changes are landing today that I forgot to push before. Should generally improve stability and fix minor issues.

Bugfixes

  • Fix amount of HP for hired allies (will only affect new hires)
  • Fix HP recovery in dungeons for all allies including hired monsters
  • Fix spell recovery and charge amount display
  • Fix hovering over items causing the game to crash
  • Fix inconsistencies in item records between UI submenus
  • Hired allies no longer start in a send off state when resuming from a save game
  • Spells now recover when returning from a dungeon

Changes

  • New dice graphics for better legibility in combat
  • All resources count as loot according to the counter now per floor
  • Items no longer expire into new items, as this was a barely explored feature