Some changes are landing today that I forgot to push before. Should generally improve stability and fix minor issues.
Bugfixes
- Fix amount of HP for hired allies (will only affect new hires)
- Fix HP recovery in dungeons for all allies including hired monsters
- Fix spell recovery and charge amount display
- Fix hovering over items causing the game to crash
- Fix inconsistencies in item records between UI submenus
- Hired allies no longer start in a send off state when resuming from a save game
- Spells now recover when returning from a dungeon
Changes
- New dice graphics for better legibility in combat
- All resources count as loot according to the counter now per floor
- Items no longer expire into new items, as this was a barely explored feature