Developer postOriginal post (opens in a new tab)

New patch! Finally! Water and fire!

Adds

  • Fire propagation: wooden blocks can catch fire if you use fireballs on them. You can use ice magic (or rain) to put out the fire.
  • Dynamic fluids, water on caves, surface lakes. Be careful not to drown yourself!
  • New procedural engine:
  • Fully customizable with json configuration files
  • Manual patterns can be used to generate precise biomes structures, with
    precise water areas, cavern entrances...
  • Manual structures (made in the game in building mode) car be generated
  • Customizable trees and lianas generation on surfaces
  • Fully customizable cave system, with the ability to generate manual structures,
    donjon entrances, liquids, etc...
  • System of "underground surfaces" like hell
  • Fluids are simulated before entering the game

    Changes

  • Added bubbles on lava
  • Optimized networking: netplay messages are now compressed
  • Replaced world generation with the new procedural engine,
    the plains should be more interesting to explore.
  • Engine: all "in code" biomes parameters are now in configuration files,
    which makes it possible to create new biomes using mods
  • Engine: inherited biomes, to simplify the surface generation with custom zones

    Nb

  • Fire propagation will be used later for traps and new mechanics.
  • All biomes are not yet reworked, only the plains are using the new
    pattern engine. Next patchs will rework other surface biomes, and maybe even hell.
  • The new procedural engine is not fully completed, some parameters don't exists yet like the ability to change dirt and rock types for caves, or the ability to generate unique objects (like the phenix sword).
  • A tutorial for world modding will be added later

    Water texture is temporary

    Fire! Fire!

    Do not forget our beautiful Discord!

    http://www.discord.gg/planetcentauri