New
- Powerful shots now take about a second to wind up, so a keeper can read a shot building and commit to a save in time — a quick tap still fires instantly.
- Every player's nameplate shows a charge ring that fills from green to amber to red as they wind up a shot, so you can see a strike being loaded from across the box — teammates and opponents alike.
- Hold a full-power shot too long and it now "fizzles": the shot is cancelled with no kick and you are locked out for a moment, so nobody can camp a loaded shot forever. The pill's charge ring flashes red the instant it happens.
