Developer postOriginal post (opens in a new tab)

December 1, Update

Hi all,

We just added the ability to create water in your Geovox scenes.
To do this go to the bottom of the right side toolbar.
You will see a section labeled Water.
Enable the toggle and you will see the water appear in your current area.
Adjust the settings as you see fit to make it look exactly how you want it to.
There is a copy and paste function so you can take water settings from one area and apply it to another. Or you can press Use Default to return to the base settings.

As you edit, you can increase your area size from 300 to edit a larger area of water at the same time. This area is, as you probably know, shown by the large blue box surrounding you.

Water will export to Unity using the Scene Loader.
You will se an error that looks like:
-------------------
Instantiating material due to calling renderer.material during edit mode. This will leak materials into the scene. You most likely want to use renderer.sharedMaterial instead.
-------------------
This is a known bug, but required at the moment to import water and have it unique for each area.

Enjoy!