
This update adds a new world to Gauntlet mode, adding three more levels to Gauntlet in total, along with other fixes and improvements.


Changelog
- Added a new Gauntlet world, bringing the current total to eleven levels over five worlds
- Adjustments to existing Gauntlet systems. Earlier worlds are a little easier.
- Gauntlet game mode now automatically saves and allows the player to continue from the start of some worlds
- Gauntlet mode AI cars are now disabled when far away, as a performance consideration
- Can now see Gauntlet world info on the pause (Esc) screen
- Wreckage in Gauntlet mode can now be collected immediately with no delay (Melee mode still has a delay so others have a chance to grab it)
- Slightly increased weapon costs for laser and medium cannon
- (Kickstarter backers) Tesla Device now prioritises enemy targets above non-enemy ones like crates
- (Kickstarter backers) Tesla Device now ignores proximity firing mode (can keep shooting in all directions)
- Some adjustments to GUI fonts and layout
- Improvements to weapon hit forces, and reduced them overall
- Increased HP by around 15% on all cockpits and chassis types
- Laser weapons now have a SLIGHT inaccuracy, still highly accurate
Bug Fixes
- Fixed the bug where skidmarks could join incorrectly, causing a big straight line across the map
- Game mode select buttons no longer animate if a dropdown is open
- Fixed dropdowns staying open in the background when pressing Esc to close UI
- Fixed AI in Gauntlet mode not following their patrol points in the correct order
- AI is better at transitioning from one patrol point to the next
- Time spent paused no longer counts towards Gauntlet level completion time
- Much reduced the jittering that often happened when a vehicle ended up on its side
- Fixed a couple of bugs with AI pathing