This update brings major CPU performance improvements, a new turreted version of the Medium Laser, manual vehicle flip for if you get really stuck, and more changes listed below.
You can expect the next major update to include a new Gauntlet world.
Scraps v0.6.1.0:
- Significantly reduced initial game-start loading time
- Added a turret version of the Medium Laser
- Massive improvements to AI performance, greatly reducing CPU time when playing with many AI
- Can now manually flip your vehicle (max once every 10 seconds) with F. Key assignment can be changed in the game options. Must be grounded and not moving fast
- Auto-flip when upside down is a little more reliable
- Reduced AI max roam speed in Melee mode, so fast vehicles chill out a bit when just patrolling without a target
- Added a little camera shake to collisions
- Removed the small monuments that spawned at previous vehicle-destroyed locations in Gauntlet. They were more annoying than cool
- Increased static friction (friction when not moving). Vehicles are less prone to sliding sideways down slopes
- Demo version no longer uses the XP system. Previously demo could reach up to 900XP, now fixed at 900XP
- Demo version no longer shows help info for game modes
- Area-effect weapons were doing too much damage in general. Reduced area damage overall in several ways, and adjusted costs
- Minor tweaks to vehicle networking Adjusted some AI patrol points that were in bad spots on DustBowl and RiverRift
Bug fixes:
- Fixed several bugs with Gauntlet mode level generation
- Fixed evac pad graphics glitch on TestMap
- Made an evac pad variant for when evac happens on the Gauntlet Water bridge, that looks a little less ridiculous.
- Fixed not being able to drive underneath the Gauntlet Water bridge.
- Improved evac pad height positioning in Gauntlet mode
- Fixed Gauntlet score counter sound