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Popup Dungeon Update 1.0041

Balance

  • Party’s starting equipment rank is now based on Charm Necklace level.
    • Emerald = Uncommon, Sapphire = Rare, Alexandrite = Epic, Diamond = Legendary

  • Critical Chance and Evasion multipliers now have diminishing returns for values over 100%

    • Extremely high values are the most affected.

  • Increased cost of imbue damage slightly.

    • Added diminishing returns for imbued damage over 100% (This is based on all imbued damage buffs on an entity)
      • Extremely high values are the most affected.


  • Increased cost of Kill, Damage Percentage, and Heal Percentage actions slightly.
  • Reduced evasion amount for high end ascension scaling slightly.
  • Reduced difficulty curve multiplier for high difficulty settings.

Content

  • Added new unique charm (gold rarity)
  • Added Dual Stat charms. Can be crafted by combining corresponding stats. (Currently 7 dual stat charms exist but this will likely continue to grow)

Bug Fixes

  • Fixed AI bug which would incorrectly value overriding fields/traps.
  • Fixed bug when attempting to loop directly back into a challenge node upon failure.