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Popup Dungeon Update 1.0041
Balance
- Party’s starting equipment rank is now based on Charm Necklace level.
- Emerald = Uncommon, Sapphire = Rare, Alexandrite = Epic, Diamond = Legendary
- Critical Chance and Evasion multipliers now have diminishing returns for values over 100%
- Extremely high values are the most affected.
- Increased cost of imbue damage slightly.
- Added diminishing returns for imbued damage over 100% (This is based on all imbued damage buffs on an entity)
- Extremely high values are the most affected.
- Increased cost of Kill, Damage Percentage, and Heal Percentage actions slightly.
- Reduced evasion amount for high end ascension scaling slightly.
- Reduced difficulty curve multiplier for high difficulty settings.
Content
- Added new unique charm (gold rarity)
- Added Dual Stat charms. Can be crafted by combining corresponding stats. (Currently 7 dual stat charms exist but this will likely continue to grow)
Bug Fixes
- Fixed AI bug which would incorrectly value overriding fields/traps.
- Fixed bug when attempting to loop directly back into a challenge node upon failure.