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Popup Dungeon’s Update 1.01: Halloween!

Greetings, Popup Adventurers!

It is time for Popup Dungeon’s Free Halloween Expansion!

  • Content
    • New Halloween themed campaign.
    • New Halloween themed characters, enemies, equipment, and media.
    • New unique charm rewarded for completing Halloween campaign.

  • Game Creation

    • Added advanced filtering logic to entity filters. Allows filtering by things like active status effects, hp ratios, statistics, surrounding entities, etc.
    • AbilityActivationTrigger: Can now use affected targets as event targets.
    • Game Graph Editor can now scale up to 2x
    • AbilityActivationTrigger & AbilityActionActedTrigger: Can now restrict triggering based on relative positioning between activator and target.
    • AbilityActionActedTrigger: Can now set the value of a flag equal to the power of action which triggered the event.
    • AbilityActionFX: Can now derive power from the value of a flag.
    • Companion rewards and entities added to combat through CombatFx can now be set to be controlled by AI.
    • Equipment Rewards now scale quality to better match target reward size.
    • Presets have now transitioned to using the referenced sub graph system.
    • Added “Set Flag Value To Filtered Entity Count” FX type to CombatFX node.

  • Improvements

    • Optimized game’s launch speed which could become sluggish when multiple thousands of UGC items are installed.

  • Bug Fixes

    • Fixed bug which occurred when a transformation effect was removed from an entity by the same ability that also launched it.
    • Fixed bug which occurred when a self action was placed under a “number of targets” condition
    • Fixed a few bugs concerning the Event Graph Registration modification.

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