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Popup Dungeon Update 1.0032
Features
- Added Save Profiles
- Up to 50 profiles
- Each profile has its own User Generated Content folder
- Can set login and logout passwords per profile via security questions
- Can switch profiles via the Options Menu in the new Profiles tab
- Can switch profiles during a run or from main menu
- Improved backup save system to further reduce chance of corrupted saves
- Added now global parsed variables for game creation.
- {g:difficulty} (Parsed to the name of current difficulty)
- {g:difficulty#} (Parsed to the number of current difficulty)
Balance
- Base health increased from 100 to 200
- Increased cost of Kill, Damage Percentage, and -Heal Percentage actions to compensate.
- Added a limit of 30 AP for ability activations per round per entity.
- To help prevent the possibility of infinite activation chains.
Bug Fixes
- Fixed bug which allowed “give ability” actions that were on delay to give abilities to an entity that was already at max ability count.
- Fixed bug which could hard lock the game when an entity had extremely high levels of Haste.
- Fixed bug which caused soft lock of the game when a field or trap had a levitate action on it.
Game
- Run Home has received several improvements and modifications.
- The Endless Run now has starting point options.
- The ending portion of the Top 10 run has been shortened slightly.
- Multiple fixes to the Sweetwater Campaign.
- Minor rebalances of certain enemies.