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Popup Dungeon Update 1.0032

Features

  • Added Save Profiles
    • Up to 50 profiles
    • Each profile has its own User Generated Content folder
    • Can set login and logout passwords per profile via security questions
    • Can switch profiles via the Options Menu in the new Profiles tab
    • Can switch profiles during a run or from main menu

  • Improved backup save system to further reduce chance of corrupted saves
  • Added now global parsed variables for game creation.

    • {g:difficulty} (Parsed to the name of current difficulty)
    • {g:difficulty#} (Parsed to the number of current difficulty)

Balance

  • Base health increased from 100 to 200
    • Increased cost of Kill, Damage Percentage, and -Heal Percentage actions to compensate.

  • Added a limit of 30 AP for ability activations per round per entity.

    • To help prevent the possibility of infinite activation chains.

Bug Fixes

  • Fixed bug which allowed “give ability” actions that were on delay to give abilities to an entity that was already at max ability count.
  • Fixed bug which could hard lock the game when an entity had extremely high levels of Haste.
  • Fixed bug which caused soft lock of the game when a field or trap had a levitate action on it.

Game

  • Run Home has received several improvements and modifications.
  • The Endless Run now has starting point options.
  • The ending portion of the Top 10 run has been shortened slightly.
  • Multiple fixes to the Sweetwater Campaign.
  • Minor rebalances of certain enemies.