🪵Greetings, Oaklings🪵
New legendary item: Anvil
50 gold | 0 damage | 5s cooldown | "On Trigger: Gain +1 iron stack per sword. At 20 stacks: Gain a random Forge Blade"
Forge blades are strong blades that have sword synergy. If you somehow manage to get all 5 Forge Blades, you will have a dominating late game sword build.
Late game sword build with all 5 Forge Blades:

New item: Healer's Oath.
Mace, Holy | Rare | 35 Gold | 20 damage | 2.9s cooldown | "When you heal, trigger this."

Balance:
🟢Holy Sigil (Epic): 4.2s cooldown --> 3.9s cooldown
🟢Venomstrike (Epic): 5s cooldown --> 4s cooldown | 1 multicast --> 2 multicast | 7 poison --> 5 poison. | 50 gold --> 40 gold.
🟢Batwing (Legendary): 30 damage --> 40 damage.
🟢Wild Magic (Epic): If you use Wild Magic on a tripled item, the transformed item will now also be a triple.
🟢Fire Orb (Epic): 6.2s cooldown --> 6.5s cooldown | "On trigger: Permanently give flame item to the right +1 burn." --> "+2 burn."
🟢Frozen Orb (Epic): 6.9s cooldown --> 6s cooldown.
🟢Voidspike (Common): 2.9s cooldown --> 2.7s cooldown.
🔴Blazing Bull (Epic): 3s cooldown --> 3.2s cooldown | 5 burn --> 4 burn.
🟢High Blade (Epic): 4.8s cooldown --> 5s cooldown | "Start of combat: Permanently reduce cooldown by 0.1s per Elven or Moon item." --> "0.2s per Elven or Moon item."
🔴Warrior Shield (Legendary): When a shield triggers, deal 60 damage --> 50 damage.
🟡Lightblade (Rare): 0 heal --> 50 heal | 25 damage --> 15 damage | 3.3s cooldown --> 3.5s cooldown. | No longer has an ability. //Dev comment: This is going to be a great sword for survivability to get the anvil triggers in the Sword build.
🟢Hook (Rare): 10% crit chance --> 25% crit chance | 12 damage --> 10 damage.
🟢Redemption (Legendary): "Whenever you heal, permanently gain +2 damage." --> "+2 damage and +4 heal." | 120 heal --> 75 heal.
🟢Hunter's Tome (Rare): 3.3s cooldown --> 3.2s cooldown.
🟢Crystal Flare (Common): 5s cooldown --> 4.8s cooldown.
🟢Arcane Cleaver (Rare): 35 gold --> 30 gold.
🔴Wardbinder (Epic): 5s cooldown --> 5.2s cooldown.
Crystal archetype: Reworks and focus on bleed.
🟡Arcane bow ---> Renamed into Amethyst Bow. | No longer arcane --> Now crystal | 1 bleed, 1 multicast, 3.8s CD, 8 DMG, Common, 25 Gold.
🟡Shardfang rework: Now says "When another item applies bleed, trigger this.".
🟡Ruby Knife: No longer flame, no longer has burn. Dagger+Crystal, Rare, 3 bleed, 3.8s CD, 5 damage, 35 Gold.
🟡Emerald Sword: "Start of Combat: Give your crystal items +1 bonus bleed." | 20 DMG | 2.1s CD | 3 bleed | 40 gold.
Encounters:
🔴Celestia (day 9) wish option: 2 chest rewards + 25 gold --> 2 chest rewards + 20 gold
🔴Salesman (Day 6) bargain contract: items will be on sale, gain 20 gold --> items will be on sale, gain 10 gold.
🟢Elven Archer (Day 6) Take my bow: Gain a regular bow with +3 multicast --> +4 multicast.
Other:
The word "Permanently" was added to Wild Magic's text.
Refined Spear given a slight green tint to signal the "Elven" type.
Silver Lance sprite completely reworked to better distinguish it from Refined Spear.
The "Sharpen" and "Upgrade" encounter now works on Magic type items as well.
Void Stinger sprite slightly changed so it doesn't get confused for a dagger.
Added "." separation for damage on The Oak. (I.e. 1.000.000)
Fixes:
Some items that triggered other items, didn't trigger them as many times as they were supposed to.
Snowflakes, Moonveil and Lunar Codex projectiles sometimes moved slower than intended on 60 FPS. This has been fixed.
Items gained from a triple chest no longer has a chance of being "on sale" from the salesman encounter.
Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.
Expect balance changes / hotfixes in the next hours/days.
JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH
//Bocary
