The full version of Card Coder will be released on April 6th 2026 at 14:00 GMT / 10 a.m. EDT / 7 a.m. PDT on Steam. So mark you calendars and I hope to see you then!
Update: Previously Card Coder was scheduled to release on March 13th. Because of the sudden StS2 release, it was slightly moved back to April 6th. I hope you understand.
Here is a little sneak peak for the full game:

Three commanders, each with a unique playstyle.
Four different starter decks that can be customized completely and can be combined with any commander.
Four different game modes

Roguelite Run: Customize your starting deck during the run and progress through 17 battles of increasing difficulty.
Daily Sealed: Each day there will be a unique sealed draft where players compete for a leaderboard highscore. Everyone will receive the same random selection of cards and components and must build the best possible deck without buying or selling anything. You then battle against 5 procedurally generated decks.
Constructed: Select a commander and a starting deck and construct a deck with a fixed budget (currently 600 coins and 10 free rerolls). Then you play against up to 7 decks (or 3 losses) without any further adjustments to your deck. Lost fights are skipped in this mode.
Quick Challenge: Select a saved deck (yes, you can save your deck at the end of any run) for a single match and either play against a procedurally generated deck or against another saved deck of your choice.
Challenge Ranks: Unlock up to 5 challenge ranks. Each rank increases the difficulty of all fights by applying global modifiers like increased enemy health, bonus damage, increased shop reroll cost, etc...
I truly hope you will have as much or more fun playing Card Coder as I had developing and playtesting it. And of course I already have some future (free) updates planned and am eager for your feedback to further improve and balance the game.