This update addresses a few of the long term issues that were pointed out by player's who've finished the game.
- Stamina Cost per tick while Sprinting was changed from 6 -> 3
- Sprinting is now slightly faster overall.
~ A common point of feedback was the stamina system seeming a bit unnecessary when traversing the open-world. Rather than remove it, stamina recovery and cost has been tweaked so that as long as you've collected a few batteries you shouldn't have to stop and recover nearly as much.
- Several softlocks fixed
- Various unintended puzzle skips fixed
- Popup text moves faster to make it less tedious if you decide not to skip it
- Various geometry tweaks in the world
- Some changes to text in UI and menus for readability
