Combat overhaul followup hotfixes - 1.62
- Adjusted hitboxes to give the enemies a better chance to hit the player with their new moves - Animation adjustments to accommodate new hitboxes

Developer posts and news about this game.

- Adjusted hitboxes to give the enemies a better chance to hit the player with their new moves - Animation adjustments to accommodate new hitboxes

Combat Overhaul v1.61 What's changed and why? End's Reach has always had very simple combat. The original vision for the game was something along the lines of Skyward Sword, where you were closely watching changes in the enemy's behaviour to determine what to do next. The combat

1.61 - General Fixes - Made controls on the map screen more reliable. - Bug fixed where the camera would rotate awkwardly on an unknown axis while rotating on the minimap screen. - Fixed a bug where sometimes you couldn’t delete save files on PC - Hitboxes adjusted on some enemie

Unity made developers aware of a security flaw in a wide range of editor versions that would affect all builds. Although it seems unlikely that a single player game like End's Reach is susceptible to this issue, I've decided to quickly update the game to protect players in case i

You can hop into End's Reach at it's lowest price yet after a price cut and a discount of 20%. Being a linux-native title it runs great on Steamdeck and makes a perfect weekend vacation adventure. End's Reach is a 3D zelda-style adventure game featuring a semi-open world and 3 un

This update addresses a few of the long term issues that were pointed out by player's who've finished the game. - Stamina Cost per tick while Sprinting was changed from 6 -> 3 - Sprinting is now slightly faster overall. ~ A common point of feedback was the stamina system seemi

Music volume should now default to max

- Added volume toggles for SFX and Music to the in-game menu - Some visual bug fixes

Hello players! I want to thank everyone for their support during this launch window. This is the first of a series of patches intended to improve the experience for users on Steam and bring the game more in line with this platform rather than the platform it originally launched o

- General performance enhancements - Fixed an issue in fire temple

- Fix for issue where mouse/joystick camera sensitivity could be 0

- Various typos in dialogue and lore entries - Issue with damage persisting after death if you died to an ice blade enemy - Fix for resolution bug (could be lower than what the user set) - Softlock fix in scrap dungeon

Hello everyone, First off, I am excited to say that End's Reach will release onto Windows, Linux, and Mac on March 7th. What is "End's Reach"? End's Reach is an action-adventure game inspired by the late 90s and early 2000s era. The games I looked to for guidance were Metroid Pri