Added a new item: phase-shift grenade. It shifts the dimensional phase of everything in its area of effect.
Added a new geological transition in very deep caverns.
Added a UI option to display a message in the message log whenever you're in combat and your turn starts.
Added a debug option to disable the limit of one defect per character.
Missile weapon descriptions now display additional statistics, including weapon skill type, number of projectiles per shot, ammo use, and accuracy rating.
Added a new debug wish: curefungus. It removes all fungal infections.
Fixed an issue that prevented non-phased creatures from passing through phased walls.
Fixed an issue that caused your character's color not to properly change based on HP and status when the new message log was enabled.
Fixed an issue with Mark Target's cooldown.
Fixed an issue causing monsters to fail to properly melee attack across map boundaries.
Fixed an issue that caused baseline neutral monsters not to attack you after you've provoked them.
Helping Hands no longer adds additional arms when you equip it to the thrown weapon slot.
Fixed some engraved items still not depicting a historical event.
You can now avoid steam damage by phasing or flying over it.
Changed the default rendering API to DX9 on Windows, which should fix some issues with low-spec machines reporting DX11 support but crashing on launch because they didn't fully support it.