Caves of Qud

Freehold Games · Kitfox Games

Released
Dec 5, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Autoexplore Beta

    This is a beta test of a new autoexplore algorithm! Let us know if you spot any bugs or issues. 211.52 - 'beta' branch *Added a new 'classic' autoexplore mode which is a more performant version of the original autoexplore algorithm. (the default is now 'classic') *Updated enemy t

  2. Developer post

    Maintenence Patch - August 8, 2026

    211.51 Effects that increase the size of damage dice now apply to arc winders. Irisdual beam now interrupts auto-actions. Gigantic creatures are now transmuted into gigantic gems. You can no longer become hotter than the surface of the sun (but you may still become much colder th

  3. Developer post

    Maintenance Patch - July 4, 2026

    211.50 Autoexplore will now only dig in order to reach revealed objects of interest. Autoexplore is now less prone to discard its last target if interrupted. Fixed a bug that caused saves to load with a stale zone cache. Fixed a bug that caused cybernetic fist weapons to remain o

  4. Developer post

    Burgeoning Summer Growth

    Hey folks, We have some nice updates to share. First, after several weeks on the beta branch, our performance patch is now ready for everyone. It includes lots of little fixes and some deep rewrites that result in a big performance bump, so hopefully your next adventure is butter

  5. Developer post
  6. Developer post

    Beta Patch - Bethesda Susa performance improvements

    211.37 - 'beta' branch Improved performance in Bethesda Susa. Fixed a bug that caused to sometimes meander off the main map or into important quest locations. Fixed a bug that caused the Modern UI option to not be shown. Fixed a bug that caused whip up a meal for creatures withou

  7. Developer post

    Experimental branch for testing our localization framework

    Hey folks, We put up a new, experimental branch (lang-experimental) for testing a total rewrite of our text generation systems. This was done to support our efforts to localize Caves of Qud . We don't have any new languages to test yet; we just want to test the framework. If you'

  8. PC Gamer

    'I'm not sure it was a rational decision': Caves of Qud devs ported the roguelike to Nintendo Switch because they're 'interested in solving impossible problems'

    Heavily systemic, decades-in-the-works roguelike RPG Caves of Qud belongs to a taxonomy of games that we, the experts at PC Gamer, professionally identify as "PC-ass PC games." Other PC-ass PC games include Deus Ex, Dwarf Fortress, and EVE Online. Notably, none of those games can

  9. PC Gamer

    'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped

    Caves of Qud is famously complex, simulating a surreal science-future where your player character can sprout new limbs at a moment's notice, apes and crabs have shifting reputational dynamics with one another, and a concrete wall can gain full personhood through items that grants

  10. PCGamesN

    Marathon's secret sauce has a special ingredient: the team behind masterful indie roguelike Caves of Qud

    The definitive word on Bungie's Marathon won't be laid down for quite some time yet, but everyone who plays it can agree on one thing: it's got that special sauce . The otherworldly sci-fi energy of Tau Ceti IV has clearly had a huge amount of care and thought put into every piec

  11. Developer post

    Beta Patch - March 1, 2026

    211.36 - 'beta' branch Graffiti is now visible on walls with ornately engraved plaques. Merchants now allow you to trade with them you after you buy their entire inventory. Stairs in the Tomb of the Eaters are now more consistently reachable. The looker now indicates the number o

  12. Developer post

    Little Feature Monday

    Hey friends, We posted a small update to the beta branch, which is the branch we've been using for all our new performance work. Here are the patch notes. 211.35 Repair now takes slightly lower precedence in menu priority. Added a debug option to allow world seeds to be input dur

  13. Developer post

    Caves of Qud on the go!

    Hey friends, Qud has been officially Verified on the SteamDeck which means and we wanna see where you're playing Qud on the go. Tag us on socials or post to the Kitfox Discord with #QudintheWild with your most far out locations. Speaking of portables, we are excited to finally an

  14. Developer post

    Beta Branch Bugfixes

    211.33 - 'beta' branch Greatly improved pathfinding performance. Greatly improved performance when auto-moving to the edge of a zone. Improved pathfinding logic of creatures, causing them to take more sensible paths around obstacles. Tri-hologram bracelets no longer reset your ta

  15. Developer post

    Your Qud 2025 Wrapped: Patches, Platforms, Staying Weird

    Here is your Caves of Qud year Wrapped, brought to you by a several snapjaws in a ironweave cloak. First, happy birthday to Qud! We launched 1.0 a year ago, and we've had a nice, long recovery from 15+ years of updates. But we still managed to make a lot of progress towards our l

  16. Developer post

    Steam Awards, Mod Jam results, and port update

    Hey everyone, It's Alexandra here from Kitfox with an assortment of game news while the team remains in the midst expansion, porting, and localization efforts. They've truly grown at least one extra arm to be able to do all that! Nominate Qud for the Steam Awards 2025 The Steam A

  17. Developer post

    20% off for today's Daily Deal + performance improvements on Beta

    We posted an update with some significant performance improvements to the Beta branch. If you'd like to help us test, check it out! A lot of the UI and rendering code was refactored, so please be on the look out for issues in those areas. Also, Caves of Qud is the Steam Daily Dea

  18. Developer post

    Tech patch on beta branch

    Hey all, We put up a new beta to test some forward-looking technical improvements to the codebase. Ideally, you should not notice any difference in play experience, but it would be helpful for some of you to test and confirm this! So if you're interested in helping, switch to bet

  19. PC Gamer

    The deeply simulated roguelike strangeness of Caves of Qud won this year's Hugo Award for Best Game or Interactive Work

    The Hugo Awards: they're not just for science-fiction novels that make you think "I should read that one day" and never do. Now they've got an interactive category, so once a year you can be told how excellent one more videogame is, think "I should play that one day," and then ne

  20. Developer post

    Surprise Feature Friday - August 8, 2025

    210.23 Phase spiders are now more reliably phased. Dream wrens found outside of Chavvah are now part of the birds faction. You now always start with a method of seeing in the dark when entering a waking dream. Waking dreams now wait until you return to the main gameplay screen to