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Playtesters keep finding ways to break the game...

Playtesters

I don't think it's possible to make a game like Slumber Realm without the support of playtesters.

Every week in the Discord server, playertesters post ridiculous things that I didn't think were possible.

Like doing 33,554,433 damage in a single hit. How is that possible when her only damage card did 2 damage?

They keep me on my toes and I love them for it.

0.9.2 (9-14-26)

- Sk8er Ability, Ollie: Yellow and Pink costs increased from 2 each to 3 each.

- Sk8er Ability, Send It: Blue cost increased from 2 to 3.

- Sk8er Card, Board: Trick granted to the next Active Card reduced from 2 to 1.

- Sk8er Card, Bootleg Tape: trigger range reduced from 2-5 to 3-5, and Trick granted to the next Card reduced from 3 to 2.

- Sk8er Card, Curb Wax: Cards receiving 1 Trick reduced from the next 3 Cards to the next 2 Cards.

- Sk8er Card, Grip Tape: Trick granted to the next Card reduced from 5 to 3.

- Sk8er Card, Handrail: Trick granted to the next Card reduced from 3 to 2.

- Sk8er Card, Ramp: changed from Any 1-4 with 2 Resources to Night 1-3 with 1 Resource; Follow Up Trick reduced from 2 to 1.

- Sk8er Card, Slushie: Trick targets changed from every other friendly Card to every following Card; Uses reduced from 3 to 2.

- Sk8er Card, Sponsor Tape: activation targets changed from all your Cards with Trick to all your other Cards with Trick.

- Sk8er Memory, After-School Practice: Trick granted to an unactivated Card at combat-round end reduced from 3 to 2.

- Sk8er Memory, Drop In: Active Cards receiving 1 Trick at battle start reduced from 3 random Cards to 2.

- Sk8er Memory, Whoopee Cushion: Trick granted to the last Card on a 6 reduced from 2 to 1.

- Sk8er Snack, Parking Lot Pizza: below half Health, Cards receiving 1 Trick reduced from 3 random Cards to 2.

- Sk8er Snack, SK8ER SNAX: Trick granted to the first Card reduced from 3 to 2.

- Tactical Card, Pocket Mirror: trigger range reduced from 4-6 to 5-6.

- Gamer Abilities: fixed an Ability staying disabled after a Snack switched between Roll High and Roll Low.

- Gamer Card, Just The Claw: its 2-Resource reward changed from a random Resource to Pink.

- Neutral Card, Night Light: Protected granted increased from 2 to 4.

- Neutral Card, Knee Pads: Protected granted increased from 1 to 2.

- Neutral Snack, FortiFries: Protected granted increased from 2 to 3.

- Protected Mod: changed from lasting for the whole battle to losing 1 Protected at the start of each combat round, after granting Defense.

- Vulnerable Mod: maximum stacks changed from unlimited to 1,024. Thanks to a playtester for discovering we needed the cap!

- Boastful: now reacts after damage instead of before it, does not react to a hit that defeats you, and shows which Card it activates.

- Fixed Cards staying active too long during large Boastful and Trick combos.

- Fixed Follow Up effects not working during some Ability and Boastful combinations.

- Fixed limited-use Cards activating again after reaching 0 Uses; extra activations already earned still finish before the Card is removed.

- Fixed Evolved Cards that grant Resources sometimes awarding none.

- Spelling Bee: fixed hidden Memories appearing on your HUD or counting as your Memories.

- Fixed the Full House achievement not unlocking when all four launch Aspects were available.

- Fixed the Knowing Is Half the Battle achievement not unlocking after defeating an Elite Knightmare.

- Improved controller navigation in Settings, including sliders, scrollbars, and dropdowns.

- Enabled VSync by default for new settings profiles.