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New patch

time for a new patch
new stuff:
- added a bed for respawning
- added waypoints to travel between
- added rain
- added a day night cycle
- added volumetric fog for visuals
- added durability to weapons
- a lot of performance tweaks
- added behavior to bandits - now they will idle / attack / chase player. also have a pre attack phase where they telegraph their attack before attacking

-fixed a bug where player couldnt deal dmg to bandits
-fixed a bug where bandits couldnt dmg player

-replaced houses in the world with modular houses for better look
- cleaned up the questline, so now the entire questline should almost be completable. but theres still some missing pieces
- added rain
- alot of world building fixes. added more variety to different biomes by using procedural generation
- optimized a lot of trees so performance should be better
- day night cycle - it will now be dark at night and light at day - overall ambient light has been fixed
- fixed cooking bugs - now you can set on a cooking task and go away from the campfire and it will cook while you do other stuff

bandit raids:
- added bandit raids
- bandit raids will start after day 3 if you have build a bed and a base, and they should regularly raid your base.

-fixed a bug where day / night time wouldnt be saved and loaded properly
- added iron veins to the snow zone
- fixed some environment glitches where there would be holes between different biomes / zones

map:
-fixed the map, now it should work properly by pressing M. you can zoom out and pan
-fixed some clamping erros where the map would go out of bounds if you reset it.

next up:
next up will be more world building
fixing bandit raids
trying to finish the questline
fixing sound bugs
optimize the game a lot