Valued employees,
Recent seismic activity suggests that the fungus has grown roots through New Atlas’ southern pole, and it is imperative that the area be secured immediately.
The Ice Floes mission area will be added to your HUB’s nav-systems with the next update of your OS. A rise in global temperature caused by [CONSUMER AUTOMOBILE USAGE] has greatly increased the melting rate of New Atlas’ ice caps, allowing snow melt to mix with unrefined Saxonite. Fungal influence has allowed this mixture to erupt out onto the surface, creating strange hazards in the area. We are aware that these gravitational anomalies are easily interpreted as neat, fun, or even in extreme cases, silly. While this may be initially distressing, be assured that these lines of thinking are disallowed by your contract.
With this expanded responsibility, employees are now licensed to carry the Photon Disc, a new experimental ordnance developed to combat the fungal menace. Thanks to the new [NOUN EXPUNGED], multiple of them can be stored at a once, making this destructive disc extra handy when ammunition is running low. Upon hitting a surface the Photon Disc will saw along it, releasing waves of devastating energy as it travels. With proper usage, this makes it effective against groups of hostiles, as well as larger single targets.
PLEASE DO NOT THROW THE PHOTON DISC AT YOUR CO-WORKERS
— IT IS NOT A PLASTIC FLYING ENJOYMENT TOY —
Kind Regards,
Saxon HQ

New Grenade - The Photon Disc
Our first new grenade is here! If you can even call it a grenade. The Photon Disc comes with multiple charges and lets you toss out a grenade that tumbles across the floor, damaging anything in its wake. And it’s got some cool new set of upgrades too!
New Region - The Ice Floes
Explore New Atlas’s polar region. Expect a lot of ice and spilled liquid Saxonite.
Health Highlighting
Looking at an enemy part now displays a highlight that shows you its health.
Shooting an immune enemy highlights a pixie whose immunity beam is attached to it
Upgrades Are Free!
We’ve removed the default resource costs for upgrades. We don’t want unlocking upgrades to feel like a grind and we hope this streamlines the upgrading process!
Titles
Added player titles! Titles are automatically chosen from your selection of equipped employee upgrades.
Grenades
When you don’t have an upgrade bound to hold-grenade, holding your grenade key auto-fires Photon Discs. If you do have an upgrade bound to hold-grenade, you can press and hold your grenade key right after firing a disc to start auto-firing.
To allow this to work on controllers, we’ve switched the default melee binding to press-right-stick and you can tap L1 to throw a grenade. You can always rebind these in the settings.
Updated the normal grenade throw animation
DMLR
Added turbocharges to DMLR exotics
Arc Lightning - Lightning has a chance to arc to an additional target
Autocycler - Damage is increased
Hot Swap - Laser damage is increased
Voltaic Battery - Shooting the mag with your laser increases laser damage until you stop firing.
Autocycler
Reduced upgrade size by 1 cell
Replaces the laser battery indicator with a new HUD element that shows when Autocycler will switch modes
Hot Swap
The laser recharges 50% faster
Reduced upgrade size by 1 cell
Firing your last DMR shot automatically switches you back to laser mode
Voltaic Battery
The battery’s first explosion deals increased damage
The battery can travel further
Thrown batteries are highlighted when far enough away from you
Now plays an overheat sound when you run out of laser charge
Hit VFX no longer lags behind the laser
Other Upgrade Changes
Upgrades are applied in the order they were equipped (previously stacked upgrades were ordered by instance ID)
Explosive Bullets for the Accelerator has been renamed to Combustive Rounds because explosive bullets sounds boring. If your grenade has non-elemental damage, Combustive Rounds creates bee explosions.
Swarm Launcher bullets created by Crop Duster are quieter
Ralph’s Conundrum sets the Lead Flinger’s element to fire when it’s equipped if the current element isn’t fire or acid
Inverted controls when using Scrapper’s Upside Down upgrade so they feel correct
Structural Survey has been reworked - it now increases the damage you deal to enemy limbs
Ammo Processor can now refund ammo reserves at a reduced rate if your magazine is full
Other Changes
The Ouroboros amalgamation got some sick music
Added improved ambient sounds to all levels
The ammo cart in the HUB refills grenade charge
Fixed the carver’s screen not displaying correctly if you inspected before ever reloading
Added a volume slider for the radio
Added a rotation binding under the upgrade list with a color showing your max rotatable rarity
Fixed some incorrect & missing binding sprites on controllers for sticks and dpad
Fixed ‘Collect Data Cores’ objective text getting partially cut off
Added raised platforms to one of the Ouroboros rooms
Fixed an issue where large enemies would sometimes fly into the air after ragdolling
Laser visuals correctly shrink when damaging you
Fixed a bug that could display both of your weapon crosshairs on top of each other after switching weapons
Fixed an issue where enemies would occasionally spawn with invisible upgrades
Fixed an issue that could cause brutes to spawn in the first wave of tutorial enemies
FIxed an issue that would play the flamethrower sound if you pressed your aim button when swapping off the Jackrabbit
Explosive ball fungi in Shipping Lane no longer damage players
Fixed an bug that could cause you FOV to get stuck if you started aiming while unequipping a weapon
Improved hit VFX when damaging metal or fungi targets
Fixed an issue that caused you to keep you velocity from before entering a vehicle when exiting it
Fixed an issue that could cause the incorrect amount of resources to drop under certain circumstances
You now keep some of your vehicle’s momentum when exiting it
