Mycopunk

Pigeons at Play · Devolver Digital

Released
Jul 10, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Pigeons at Devlog 9/11/26

    Howdy Last week i spent a few hours tracking down a crash that sometimes happens when exiting to the main menu. With most crashes, I can find the cause pretty easily by having the game write to the log file at specific points so I can see exactly where it fails (or if I’m really

  2. Developer post

    1.10.2

    Fixed a crash that sometimes occurred when returning to the main menu Fixed an issue with how POIs and side objectives were sorted Autocannons won’t spawn in the tutorial mission Fixed popup info being allowed to clip off the sides of the screen Fixed a missing face in one of the

  3. Developer post

    1.10.1

    Fixed an issue where certain skins would sometimes not appear when selecting a skin at Lottery Larry (most often with Skeletal Ghost skins) Also fixed an issue where Larry would only give Skeletal Ghost skins with Entombed, which is only supposed to come from ghost skins that dro

  4. Developer post

    MAJOR UPDATE - FREEZE & FESTER

    Hey gang, Roachard here. Saxon's opened up another region of New Atlas for y'all. Apparently there's a new threat down there that keeps freezin' other hazard crews to death. They've nicknamed it John. I'll stay all cozy up here with my Saxitos. >> END TRANSMISSION New Regio

  5. Developer post

    Pigeons at Devlog 8/19/26 - Cryo

    We’ve been working on a cryo element for a while, and before our August update we wanted to write up a post about what to expect from cryo in this update and then in 1.0. So this is that! The August update is sort of a soft-launch of cryo so we have time to work out any balance i

  6. Developer post

    The Roadmap to 1.0

    13 months ago we released Mycopunk into early access… It doesn’t feel that long, at least not to us, but our little game has changed a lot since then. We overhauled the UI, added the roguelike (I won’t call it roguelite, fight me) mode Ouroboros along with the Ice Floes, made two

  7. Developer post

    Pigeons at Devlog 7/24/26 - Grass & Moonlets

    Grassy Grass Hello again! This week I have been working with a LOT of grass (for no particular reason), and so I thought it would be fun to go through some of the details with how we make the Myco-foliage. Much like the terrain, the grass is built with Modifier Objects. Each of t

  8. Developer post

    1.9.9

    Fixed Pummeler’s fire rate stat being reversed Fixed Adaptive Stabilizer’s stats being reversed Controller: Movement deadzones apply to cursor movement Fixed an issue that prevented the voice chat push-to-talk binding from being changed on controller Opening the Ouroboros upgrade

  9. Developer post

    Pigeons at Devlog 7/10/26

    Countering Projection Warping This little writeup is gonna be pretty technical, but I think it’s cool so too bad. Let’s say, hypothetically, New Atlas has a moon. We’ll call it a moonlet and toss it into orbit. Just one problem - perspective cameras warp geometry as it approaches

  10. Developer post

    1.9.8

    Fixed an issue where the Shocklance’s Storm’s Eye upgrade was displaying the wrong number for the stacking penalty on its damage stat Fixed an issue where the blue pipe in Moldy Tundra wouldn’t think all players were present in multiplayer Fixed an issue where firing a bunch of m

  11. Developer post

    1.9.7

    Fixed a bug that let upgrades of different weapons be infused together if you selected both upgrades in the pattern infuser and then changed the bottom upgrade Fixed a bug that would make the pattern infuser show a different weapon each time you selected an upgrade to infuse into

  12. Developer post

    Pigeons at Devlog 7/3/26

    Feeling Fulfilled I started working on Fulfillments, our in-game achievement system coming with 1.0! Many Fulfillments will reward a new type of cosmetic… HATS. We’ve only just begun experimenting with hats, but here’s Scrapper wearing a Scrapper hat: As it turns out, hats are (b

  13. Developer post

    1.9.6

    Fungus sometimes grows in Incursion rooms Fixed an invisible error when using Phantom Limb Plate Launcher - Reversed how Simple Inertia’s range stats are displayed since its min stat is better. This also means that boosted versions of this upgrade boost the stats in the correct d

  14. Developer post

    1.9.5

    Fixed the DMLR sometimes spawning a bunch of lightning strikes at the same time when Arc Lightning and Concussive Blast were both equipped, which made it sound quite loud. Fixed Oxythane Breach Escalation not appearing in the mission select screen after you’ve completed it. Now i

  15. Developer post

    1.9.4

    Fixed an issue where the locked bunker would only carve out terrain for the host player Fixed that same issue when spawning Scorched Transponder buildings in the Gravity Farm :p Fixed laptop screens in the main menu sometimes missing their texture The sound for regenerating healt

  16. Developer post

    1.9.2

    Fixed an bug that wouldn’t let you continue normal Ouroboros runs after killing the amalgamation Paid Time Off correctly spawns in every region again Fixed bosses not moving in Ouroboros Region-specific resources correctly appear when hovering over a mission on New Atlas Fixed en

  17. Developer post

    1.9.1 Hotfix

    Fixed an issue where pattern infusion would sometimes eat your Antimass Substrate and not infuse your upgrade. If you lost some Antimass from this… sorry… because all data is stored locally we don’t have a way to track what was lost, but we can give everyone who has unlocked infu

  18. Developer post

    1.9 - THE ENEMY UPDATE

    Hey gang, Roachard here. Those fungal freaks are infecting more machines on New Atlas, and I do NOT want to die to a toilet, so y'all better get killin'. Saxon operatives also discovered a buncha facilities hidden beneath the moon's surface, and they want us to check 'em out. Get

  19. Developer post

    Pigeons at Devlog 6/19/26: Balancing

    Hey there! This week we’re putting the finishing touches on the upcoming enemy update. It’s coming Soon. This devlog is a bit bulkier as we’re going over a set of balance changes and new enemy designs… Ok let’s go: Balance Changes We’ve got some big balance changes coming with th

  20. Developer post

    Pigeons at Devlog 6/5/26: Prized Possession

    Equipping Skins The UI for equipping skins got a small overhaul, making it more straightforward to equip different types of skins. With this new UI it’ll be easier for us to add new types of skins in the future, which we have a few ideas for… Prized Possession Redux Barrel rollin