Hey employees! Today's update features some nice improvements to Ouroboros plus other miscellaneous fixes. All very exciting, I know. We're also finishing up our next major update, which will be on its way to you soon™!
Ouroboros Scaling
We’ve been looking at Ouroboros boss health and it scales up way too fast, especially when it’s compounded with already increased enemy health on higher threat levels. And that’s no good so let’s change it:
Boss health increases much slower and has a lower max value
Boss health doesn’t increase as much with more players and on higher threat levels
The maximum amount of enemy waves per room is now 2 instead of 3
Ouroboros Upgrading
No more spending resources to unlock cleansed Ouroboros upgrades! No more getting all greens at the start of a high level run! No more cheese with holes in it! Seriously why do they put holes in cheese. It’s weird.
Cleansed upgrades are automatically unlocked
Handheld Pocket Universe can’t be rerolled into a different upgrade
Upgrades given at the beginning of an Ouroboros run are more likely to be higher rarities when playing on higher threat levels
Upgrades
The Cycler’s Rocket Burst upgrade no longer stacks burst size/interval in Ouroboros (previously it just got worse the more it was stacked, which is DUMB)
Fixed an issue with Dump Charge firing out like 50 bullets when tapping the trigger if Infinity Burn was also equipped
Increased the damage from the Plate Launcher’s Nice Catch by 15%
Fixes
Improved placement of Ouroboros spawns in open levels
Ouroboros shops and Coinflip Colin spawn oriented to the ground in outdoor levels
Filled holes underneath a few desert buildings that weren’t supposed to be there
Missile Array and Grenade Spewer parts are now correctly marked as metal instead of dirt
Laying Cable now correctly modifies the cable sound for other players as the cable stretches
Fixed an issue where the Plate Launcher would occasionally play its recall animation on a different weapon
Melee prompt is no longer missing from collectable pumpkins
Fixed a rare bug that could stop you from equipping cleansed upgrades that were using a different upgrade’s pattern
Enemy health bar visuals now only take core & shell health into account
The Codex displays normal upgrade patterns when you have Handheld Pocket Universe equipped
