Hello chefs!

Hope you're having a nice start to 2026! Today we're fleshing out a tag that has long needed some love.
We've added 12 new Seafood ingredients, 4 of which are Wiggly in strange new ways!

These are some of the silliest ingredients we've added yet and we're excited to see how you use them!
Our composer, Gustaf Blix, added a few new musical tracks for our customers! If you hadn't noticed, each customer trait has a specific instrument they add to the music, and we're closer to each one being unique. You can now hover over customers in the catalogue to hear them!

Principal Clucker now has a bit more variety in what he says after each run.

We've made some very significant balancing changes and overhauls to the following systems:
Apron Difficulties
Ingredient Unlocks
Ingredient Rarities
Tutorial and New Player Experience
Plus tons of bug fixes and balancing adjustments. For full details check out the Patch Notes below.
Lastly, Principal Clucker has decreed this will be the final content update of Early Access. But fear not, we have a lot more planned for Omelet You Cook! In the near future we'll announce our 1.0 release date!
The forthcoming 1.0 update will focus on the introduction of Black Apron, as well as how you'll earn it - by finally confronting Principal Clucker himself.
Hjalte and I have been working incredibly hard throughout Early Access and especially now to make Omelet You Cook the best version of itself. I know there's still some bug fixes, quality of life, and major features that you chefs want and we intend to give you. 1.0 will not be the end of Omelet You Cook's development. We love working on it and we're very excited to give it a proper 1.0 release and to provide some closure to Principal Clucker's story.
Thank you to all the chefs who've played, gave feedback, reported bugs, and left positive reviews. If you have any feedback at all (especially on the balancing of the updated aprons), now is the best time to let us know either on Steam or in our Discord!
As always we'll take everything into consideration. Bigger features like a random/draft pantry and being able to play previous Weekly runs will come sometime post-1.0.
We should also mention that anyone with the Red Apron Certified role in our Discord will be converted to a role signifying their support during Early Access, so if you haven't claimed yours yet go get certified:
Thanks for cooking with us, chefs. Enjoy the Seafood!
-Chef Schu
v0.9.33 Patch Notes
Content
12 new Seafood Ingredients
4 of which are new variants of Wiggly
Music
Added new music to certain customer traits
Each customer trait (aside from 3 that'll come with 1.0) now has unique music
Hovering Customers in the Catalogue plays their music
Art
New Seafood Crate art
Swapped position of Tin Can Trasher and Scoochie Special
cuz it has no Mythic + usually unlocked first
Text
Reworked Principal Clucker quotes to be more variable, praise you on Endless defeat
Renamed Seaweed to Nori
Reworded Mr Kisser to say "can't lose pts AND Mult" for clarity
Balance
Reworked Aprons
Yellow now has a Helper limit
Blue now no longer provides free trashing (tho you can still pay $1 and get $1)
Red now only gives you a max of 1 Dispense from each shop
These changes are an attempt to make the difficulties a bit more distinct and make the game more difficult aside from just making numbers bigger.
The 1 Dispense limit is something we may reserve for Black Apron instead, but we wanted to test it before Black Apron. So please let us know how you feel about it!
Overhauled ingredient unlock system
82 out of 140 ingredients begin locked
The main purpose of this overhaul was to ensure new chefs don't get presented with overly complex ingredients
As such, you may need to unlock ingredients you previously could use
Overhauled ingredient rarities
I won't go over every change but generally we wanted a more balanced distribution:
Common: 30 (previously 19)
Uncommon: 48 (previously 47)
Rare: 42 (previously 49)
Legendary: 23 (previously 25)
Wiggly ingredients can now become Haunted as well
Sticky ingredients now prevent Wiggly ingredients from triggering
Tweaked tutorial structure
Added Wiggly tutorial + changed Wiggly Catalogue tip
Helper Buffs
Secret Seasoning: 30% chance to Moldy (instead of 40%)
Ingredient Reworks
Pepper Jack: added Spicy tag
Fishbone: changed Processed to Raw tag
Cauliflower: changed to +4 pts per Meat touching, -6 pts per Veggie touching
Chicken Leg: changed to +1 pts per Meat on omelet, -1 pts per Veggie on omelet
also 2 per crate (instead of 1)
Corn: changed to +2 pts per Raw pointed at
Chocolate Cake: changed to +2 pts per Sweet pointed at
Pumpkin Pie: changed to +2 pts per Baked pointed at
Corn Dog: changed to +3 pts per Root/Veggie pointed at (instead of Root/Meat)
Ingredient Buffs
Steak: added +2 pts to each Root touching
Glazed Ham: added +2 pts to each Fruit touching
Both of the above changes should make these large Meats better in more situations
Turkey: +4 pts per Root touching (instead of +3)
Grape: +6 pts (instead of +5)
Stix: +5 pts (instead of +4)
Sausage: +3 pts per Veggie touching (instead of +2)
Cheese Wheel: +0.3x to touching ingredients (instead of +0.2x)
Ingredient Nerfs
Parmesan: +0.2x to each ingredient pointed at (instead of +0.3x)
This has been an auto-pick ingredient so we wanted to reduce the power level slightly
Carrot: changed to +$0.25 per distinct ingredient pointed at
Green Onion: changed to +$0.25 per distinct ingredient touching this
These Roots have vastly outclassed others and are universally good. Again, we wanted to nerf them a tad to increase the comparative value of others
Garlic: changed to +$0.25 per 2 distinct ingredients on omelet (instead of per 1)
With the changes to Carrot/Green Onion, old Garlic would've been better in all situations so it also needed to be adjusted
In general we wanted to make it a little harder to earn tons of money each round. All of these nerfs impact ingredients that are good in every build to hopefully encourage chefs to take ingredients with more specific requirements so builds end up feeling more diverse.
Bug Fixes
Hopefully fixed bug where shop wouldn't reset sometimes
Please send your Player.log and screenshot if it happens, I've been unable to reproduce this
Fixed bug where ingredients could spontaneously lose/gain tags if they were a clone
Fixed bug where Endless scores could be submitted to non-Endless leaderboards
Fixed bug where Sir Pecks-a-Lot lost his top hat drip
Fixed bug where Customer Catalogue could have translated strings when it shouldn't
Fixed bug where scroll wheel didn't work in Catalogue
Fixed bug where sometimes Aprons didn't unlock when they should
Fixed bug where ingredients could escape from trash conveyor belt through clever exploitation
Shoutout to the chef in our Discord who pointed this out yesterday
Fixed bug where Wiggly ingredients could keep wiggling on saved omelets