Happy Isles & Demos! Based on some early feedback, I've re-balanced the difficulty levels that are available in the demo and made a few other UI tweaks here and there that should make things a little nicer to play. The game will now be slightly harder on easy and normal, and, well, much harder on harder difficulties. Which is why they're hard!
So that makes sense.
I've also translated both the pre-release main game and the demo into four new languages:
- German
- French
- Japanese
- Chinese
Keep that feedback coming (Bluesky or Steam Discussions is best!) and let's work out all the Bugs & Tiles we can, together. And if you'd be willing to help me translate the game into a language that's not on the list above let me know; I'm looking to get the game into more European languages in particular, and I need your help!
