September 4th mini-patch
This update fixes a few rare bugs that could cause your deck to get re-shuffled incorrectly after playing rune cards under certain conditions. It also fixes a memory leak on macOS.

Developer posts and news about this game.

This update fixes a few rare bugs that could cause your deck to get re-shuffled incorrectly after playing rune cards under certain conditions. It also fixes a memory leak on macOS.

Just an engine update to patch a security vulnerability ( ) in Unity.

A smaller update this time, focused on stability (fewer crashes!) and performance (better FPS on underpowered machines!) rather than new content. 🐛 Bug Fixes Fixed a bug where burying a card could corrupt your discard pile, causing your deck to balloon in size over a long game.

This update is kind of a strange one: it's sort of a major update, because it adds a whole new scenario that's unlocked right from the start. But it's sort of a minor update, because that scenario is a free-form Sandbox mode where it's impossible to win (or lose!), but you can bu

🖱️ Mouse-only players, this one's for you! The big change in this update is the addition of a new camera movement mode: right-click-and-drag with the mouse now rotates, zooms, and tilts the camera – allowing you to move freely (and, really, play the whole game) with just the mou

🏝️ Hey, fellow island folks! I've gotten some great feedback and a bunch of fantastic suggestions for improvements and new content in this past week following the launch, and I'm pleased to say that I'm releasing an update to Isles & Tiles today that fixes a handful of bugs

Need one last blast of that chill summer feeling before school starts? Check out Isles & Tiles , out now and on sale for 15% off during the 2025 Back to School Games Celebration.

So, a confession: development on the (free!) post-release content update for Isles & Tiles has been a bit slower for the last month or two than I'd planned. That's 100% because I finally got my hands on an OLED Steam Deck in order to make sure the game plays well on the it, a

It turns out that a lot more folks are playing on Steam Deck than I would have expected! I'm still working on proper Steam Deck support which I expect to have done by the end of this weekend (sorry, new Next Fest Steam Deck players!), but in the meantime I've updated both the gam

Happy Isles & Demos! Based on some early feedback, I've re-balanced the difficulty levels that are available in the demo and made a few other UI tweaks here and there that should make things a little nicer to play. The game will now be slightly harder on easy and normal, and,

We took Isles & Tiles out for its first public showing this past weekend, at Game Republic's WX Games Weekend in Wakefield. Apparently there were around 6000 people who visited over a two-day event, and we were delighted to have hundreds of folks play through the first scenar