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Upcoming Features

Hello everybody,

here is a short list of upcoming ShaderTool features:

  • Bool node (for setting boolean variables)
  • State nodes (Rasterizer-DepthStencil and Blend-States)
  • Leadwerks Engine shader support
  • Audio / Sound node (feeding your shaders with average volume, frequencies ...)
  • Procedural Texture node (for proceduraly creating textures)
  • Node for automatically generating Normal-Specular- and Heightmaps (from e.g. difuse maps)
  • Predefined primitive nodes (Plane, Sphere, Box, with segmentation possibility)
  • A fresh and new look of ShaderTool with a new toolbar, new designed nodes and a new context menu