Hello everybody,
here it is - a new update!!! We have decided to not declare that update as the final version because we would like to have Oculus Rift support fully integrated in the final version - that totally new feature will arrive within the next two or three weeks and THEN, ShaderTool will be finally final :P
In this update we have added / changed the following:
NEW NODES:
- Mouse-Position node for tracking the mouse position which can be used by shader code
- Rendertarget-Combiner node for combining render targets
- Comment node for writing comments or descriptions
- RandomGenerator-Node, a simple random generator
NEW FUNCTIONALITY:
- Post-Effects support for Leadwerks engine
- Save contents of rendertarget to file (right click into rendertarget node to open save as file dialog)
- Effect templates for all possible shader combinations, also for Leadwerks engine (you can find them when creating a new effect node)
BUG FIXES:
- Fixed bug that caused crash when resizing application window
- Fixed Leadwerks shader export bugs
- Full support of Post-Effects for Leadwerks engine
- Fixed bug that caused icons and other stuff not to be rendered
- Several smaller bug fixes
- Application performance improvements
GUI UPDATES:
- Dialog windows do now have ShaderTool color theme applied
Some annoying bugs have been fixed and the UI was cleaned up a bit for better usability.