Hello everybody,
here is a short list of upcoming ShaderTool features:
- Bool node (for setting boolean variables)
- State nodes (Rasterizer-DepthStencil and Blend-States)
- Leadwerks Engine shader support
- Audio / Sound node (feeding your shaders with average volume, frequencies ...)
- Procedural Texture node (for proceduraly creating textures)
- Node for automatically generating Normal-Specular- and Heightmaps (from e.g. difuse maps)
- Predefined primitive nodes (Plane, Sphere, Box, with segmentation possibility)
- A fresh and new look of ShaderTool with a new toolbar, new designed nodes and a new context menu