Hello everybody,
here it is - the final version - now with full Oculus Rift DK 2 support.
IMPORTANT: To run ShaderTool in VR add the -vr parameter when starting ShaderTool (must be applied separately in your Steam client for the ShaderTool application).
In this update we have added / changed the following:
VR MODE SHORTCUTS:
- F9 toggles the node panel on/off
- F8 repositions the node panel depending on current view (look)
If you toggle the panel off, you can use the WASD keys to fly around and the QE keys for rotation and the RF keys for up/down strafe.
HINT: Set the clear colors' alpha to zero to see the 'holodeck' ;). When double clicking the rendertarget the contents of the rendertarget become visible in the 'holodeck' - HAVE FUN!
BUGS FIXED:
- Fixed a few user-reported bugs - much better stability