The Xeno Bases in Rodina have received a major visual upgrade!
This update includes 2 major technical additions. A room-based fog system adds visual depth to the interiors, and will allow me to visualize future gameplay elements like atmosphere, smoke, and poison gas.
The walls are also now being procedurally decorated with the Wave Function Collapse Algorithm. This gives the interiors a more complex look and will allow for much more room variation!
Next update is going to be pure gameplay - a new enemy, bigger bases, more resources, and more!
Thanks for your support!
**** RODINA 1.3.4****
* New Feature: Wall pattern generator using Wavefunction Collapse algorithm from sample
* New Feature: Rework rendering to be portal-based
* New Feature: Room-based fog
* Improvement: Apply planet atmosphere to all objects. Integrate planet atmosphere with fog
* Improvement: Extend Xeno Door auto-close distance
* Improvement: Allow particles to be registered from DataRender to work with old mods
* Options: Garbage Collection rate option for possible tweaking
* Crashfix: Fix crash when gravbike moves out of physics world
* Crashfix: Fix possible crash with bad exterior file
* Crashfix: Fix heap corruption of EGQueue
* Crashfix: Fix crash when registering tilesets