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Rodina 1.3.2: Xeno Fliers is released!

Version 1.3.2 of Rodina has been released!

This update expands the Xeno Mines to all of the planets in the game! These new mines, with rooms that are bigger than what was possible before, showcase the new enemy: the jetpack-equipped Xeno Fliers!

1.3.2 also revamps the Gravbike with better motion on land and the ability to use the bikes in space. It also changes the way you acquire them - now Gravbikes are located in Vanguard Ruin Garages.

I'm thrilled about this update because it means I can move on to the next stage of Xeno Bases - real Xeno buildings! Hope you guys enjoy the progress!

Changelist:

* New Feature: Xeno Mines on asteroids
* New Feature: Xeno Scrapper enemy
* New Feature: Xeno Mines interior tileset including Xeno door.

* Improvement: Combat polish - slowed down Xeno attack rate, changed charge shot to burst shot
* Improvement: New autosave types: enter interior and finish editing
* Improvement: Slight upgrade to ship model visuals
* Improvement: support for different size tilesets
* Improvement: Option for random tile selection
* Improvement: System.Interior.MakeBounds() allows you to add to interior bounds of an entity
* Improvement: Added alt-weapon keybind to menu
* Improvement: Airlock / mine entrance added in via separate EGI file
* Improvement: Generator EGSL now allows loot and NPCs
* Improvement: Smooth terrain out under building locations
* Improvement: Add LOD auto-deletion level so that health pickups + buildings don't stay around forever

* Optimization: Remove thread-locking for current context access. Might remove a lot of lag for low-spec machines

* Crashfix: Fix bad data causing component smart pointers to be deleted twice.

* Bugfix: Fix not being able to stop jetpacking indoors by forcing interiors to usually max LOD
* Bugfix: In editor, don't allow room smearing outside of interior bounds
* Bugfix: Fix bugs with missing floors
* Bugfix: Fix character up vector not being set unless character is walking
* Bugfix: Fix ship rotation being much faster in no-physics mode
* Bugfix: Fix Fix local bounding box calculations
* Bugfix: Don't target a vehicle / building that you are inside of
* Bugfix: Fix player flashlight travelling across worldspaces
* Bugfix: Change portal rendering so that we don't see portals that are behind geometry