Added panic effects for NPCs when they are threatened;
Fixed two-handed sword attack animations;
Added switching to first-person view by clicking the middle mouse button;
In co-op mode, a player hitting an NPC did not leave bloodstains;
If NPCs “saw” or “heard” an aggressive player who was not attacking them, they would not cancel their current task even if he was hostile towards them;
Added more hitbox animation variations for players;
After death, characters in some situations could continue moving;
When dying from interactive NPCs, cursor disappeared as they moved away;
Bug fixed where after player's character's death, NPCs continued chasing him but didn't attack;
Nearby NPCs were not getting aggroed when shot with bow and arrow;
Some cosmetic adjustments on NPCs;
Certain sounds propagated across entire level instead of specific location only;
Now upon appearing in world with 0% health, movement is impossible and resurrection option appears (as it does during death);
Health levels no longer persisted after respawn following resurrection;
Cosmetic improvements to landscape;
Tessellation optimization and ability to enable/disable via settings;
Resolved issue with DLSS—disabled on non-RTX GPUs to prevent FPS drops;
Significantly reworked and improved player impact registration system;
Added timeout to hitbox animations to prevent complete loss of control over character during multiple attacks;
Disabled fire damage against NPCs;
Hostile or frightened NPCs can now no longer be interacted with (talking, trading etc.).
- News and updates
- The Story Page
- Update v.1.56
Source: Steam Community (opens in a new tab)
